![]() As time goes on, hardware gets even better, and more sophisticated encryptions can be used without a noticeable performance penalty. Here is what I think is meant by 'Bird Sister' of 3DM: The main problem with encryption is it is basically uncrackable unless there's a serious bug in the implementation (see PS3). ![]() By the time the games were cracked, many would not even recognise them or care to play. In terms of piracy, I think far less people downloaded any games protected with StarForce than would have otherwise had it been cracked earlier. More recently, a version of the copy protection used on Netflix 4K streaming was cracked, at least partially (assumed to depend on hardware). The effort was long (1500+ man hours estimated) but it was completed. There was also the Steinberg apps cracked that used MCFACT from Synchrosoft (a USB dongle based protection). ![]() StarForce was thought to be uncrackable too, and it took over a year to see some games protected with it cracked. Who is going to play FIFA 16 in 2018? Surely there will be a new FIFA game by then. The game plan is to have the games not be relevant by the time they are cracked anyway.
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